Yhn EnvironmentClimate first seen 2 d ago, last 31 min ago, peak #3
New technique for fast blur with animated radius explained
Original: Fast Blur with Animated Radius
Graphics programmer Aras Pranckevicius has published a detailed blog post on implementing a fast blur effect whose radius can be animated smoothly in real time. The write-up covers the performance challenges of variable-radius blurring and the approach he used to keep it efficient, drawing discussion among rendering and game-development engineers interested in practical image-processing optimisation.
Why now: The post offers a practical, well-explained optimisation that graphics and game developers find useful and worth debating.
Rank over time, top of the chart is #1. 43 snapshots from 2 d ago to 31 min ago.
Evidence
- Fast Blur with Animated Radius · luu · 39
API: https://socialmediatrends-api.osmike.com/v1/trends/750771