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Yhn EnvironmentClimate first seen 2 d ago, last 31 min ago, peak #3

New technique for fast blur with animated radius explained

Original: Fast Blur with Animated Radius

Graphics programmer Aras Pranckevicius has published a detailed blog post on implementing a fast blur effect whose radius can be animated smoothly in real time. The write-up covers the performance challenges of variable-radius blurring and the approach he used to keep it efficient, drawing discussion among rendering and game-development engineers interested in practical image-processing optimisation.

Why now: The post offers a practical, well-explained optimisation that graphics and game developers find useful and worth debating.

Aras Pranckevicius

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Rank over time, top of the chart is #1. 43 snapshots from 2 d ago to 31 min ago.

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