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simulation engines
Trends
- 1IBM and Dallara partner on AI and quantum vehicle designβIBM, Dallara to advance AI and quantum-powered design for vehicles
IBM and Italian racing car manufacturer Dallara have announced a partnership to advance AI and quantum computing-powered design for vehicles. The collaboration aims to apply IBM's computing technologies to Dallara's automotive engineering, potentially speeding up simulation and optimisation in vehicle development. The announcement drew attention across technology and motorsport media.
- 2Gaming Series Calls for a Bigger Soviet RocketβΌWe Need a Bigger Rocket!! | SOVIET.KSP Ep7 | KSP RP-1
The seventh episode of SOVIET.KSP, a series playing the space program simulator Kerbal Space Program with the RP-1 realistic progression mod, is built around the need to design a larger launch vehicle to continue an alternate-history Soviet space program. Viewers are engaging with the episode's engineering challenges and the creator's rocket designs, keeping the long-running series popular with the game's community.
- 3Siemens Shuts Down Open-Source Radioss ProjectβΌSiemens Slams The Door Shut On Promising Open-Source Radioss Project
Siemens has ended the Radioss open-source project, according to a report from Phoronix, which described the move as closing the door on a promising initiative. Radioss is a finite-element crash and structural simulation code that had attracted interest from the Linux and open-source engineering community. Details on Siemens' reasoning or what happens to the codebase have not been reported.
- 4Bentley to Recreate V8 Sound With Recorded Orchestra for Its EVsβBentley's EV Will Use an Orchestra to Replicate the Sound of a V8
Bentley says its upcoming electric cars will use orchestra recordings to simulate the deep sound of its classic V8 engines, aiming to preserve the brand's signature character as it moves away from combustion. The luxury automaker, which has committed to an all-electric lineup, is turning to musical instruments rather than synthesized engine noise to craft a distinctive sound for drivers.
- 5Game Design Graduate Now Engineers Military SimulationsβΌGame Design Grad is System Engineer for Military Simulations
A Full Sail University game design graduate is working as a systems engineer building military simulations, the school reports. The story highlights how video game development skills are being applied to defense training technology, as armed forces increasingly use simulation software modeled on commercial gaming tools.
- 6Siemens pulls open access to Radioss simulation codeβOpenRadioss is not open anymore https://www.siemens.com/en-us/products/simcenter/mechanical-simulation/radioss/rd/ # Hac
Discussion is growing around claims that OpenRadioss, the open-source crash and structural simulation code originally released under the Radioss solver, is no longer openly available. People are pointing to a Siemens Simcenter page for Radioss, suggesting access to the source has been restricted, and questioning what this means for the open-source engineering community.
- 7Researchers apply quantum computing to molten salt reactor chemistryβTeam brings quantum computing into FLiBe chemistry calculations
A research team has used quantum computing to perform FLiBe chemistry calculations, according to the American Nuclear Society. FLiBe, a molten fluoride salt mixture of lithium and beryllium, is a leading coolant and fuel carrier for molten salt reactor designs. Accurate predictions of its chemical behavior are difficult for classical computers, making the work a notable step toward applying quantum methods to nuclear reactor design and simulation.
- 8Siemens ends OpenRadioss open-source projectβOpen Source mit Ablaufdatum? Siemens Γ€ndert Kurs bei Radioss Siemens beendet das Open-Source-Projekt OpenRadioss. Der Qu
Siemens has discontinued the OpenRadioss open-source project, pulling the crash-simulation solver's public source code and replacing it with an internal research and development programme. The move by the engineering giant has drawn criticism from developers who see it as a warning sign for corporate open-source commitments, with observers questioning whether openly licensed industrial software can be relied upon long term when companies can withdraw access at will.
- 9Zenithon AI Aims to Simulate Extreme Physics a Million Times FasterβΌA Million Times Faster: Zenithon AI's Quest to Simulate Extreme Physics
Zenithon AI is presenting itself as a startup working on simulating extreme physics up to a million times faster than existing methods. The company appears in startup database listings, but little verified detail is available about its technology, funding, or team. The claim of such a large speed increase in physics simulation would, if proven, be significant for engineering and scientific research.
- 10OpenRadioss reportedly no longer open sourceβOpenRadioss is not open anymore Article URL: https://www. siemens.com/en-us/products/sim center/mechanical-simulation/ra
Discussion is swirling around OpenRadioss, the open-source crash and structural simulation solver, with claims that it is 'not open anymore'. The conversation links to a Siemens product page for Radioss, prompting debate about the project's licensing and future under corporate ownership. Commenters are questioning what the change means for users of the free solver.
- 11Developer shows networked physics engine running without crashesβStill a ways before it's ready for games, but I can throw things around in the networked physics engine without crashes,
A game developer reports a working milestone on WorldFabric, a networked physics engine: objects can now be thrown around the simulation without crashes, desyncs or stutter. The developer stresses the engine is still far from ready for actual games, but the stability progress is being shared with the game development community as an early technical achievement.
- 12MIT AI builds its own physics simulator to redesign grapheneβΌAn MIT AI built its own physics simulator and used it to redesign graphene
Researchers at MIT report that an artificial intelligence system constructed its own physics simulator and applied it to redesign graphene, the one-atom-thick carbon material prized for its strength and conductivity. The result suggests AI can go beyond analysis to invent new tools for scientific simulation, a step with potential implications for materials science and engineering.
- 13
OpenRadioss, the open-source crash and impact simulation code forked from Altair's Radioss, is at the centre of concerns that it may no longer remain truly open. Attention follows Siemens' Radioss product page, prompting developers and engineers to question the project's licensing and governance, and what the change means for anyone relying on the free solver in their simulation workflows.
- 14Speeding up collision detection with inscribed spheresβSpeeding up the separating axis test using inscribed spheres
Box2D author Erin Catto has published a technical write-up on accelerating the separating axis test, a core algorithm in physics engines, by using inscribed spheres. The post walks through how the geometric optimization reduces the work needed to detect overlaps between shapes, an operation run millions of times per frame in games and simulations.
- 15Video game simulation engines enter the dual-use technology debateβΌSimulation engines: video games in the age of dual technologies
Video game simulation engines are increasingly viewed as dual technologies, with uses stretching beyond entertainment into defence training, industrial modelling and research. The discussion, highlighted in an analysis by Polytechnique Insights, examines how engines originally built for gaming now power serious applications, raising questions about their strategic and commercial value.
- 16Project SkySim Part 2: One Physics Core, Three Ways to Run ItβΌProject SkySim, Part 2: One Physics Core, Three Ways to Run It
A new installment of Project SkySim details how a single physics core can be run in three different modes, part of an ongoing series on building a simulation system. The article walks through the engineering choices behind keeping one shared physics implementation while supporting multiple execution paths, an approach aimed at flexibility and easier maintenance in simulation software.
- 17Los Alamos Bets on Eniac: Nuclear Monte Carlo Simulations, 1947β1948βLos Alamos Bets on Eniac: Nuclear Monte Carlo Simulations, 1947β1948 [pdf]
A newly circulated paper recounts how Los Alamos scientists turned to the Eniac in 1947β1948 to run some of the earliest Monte Carlo simulations, using the pioneering computer to model nuclear processes through random sampling. The episode is widely seen as a founding moment of computational science, showing how wartime computing hardware was repurposed for peacetime physics research and helped establish a technique now used across finance, engineering and beyond.
- 18Digital twin tech to improve ammonia-fueled vessel safetyβDigital twin technology to help improve safety of ammonia-fueled vessels
Digital twin technology is being developed to improve the safety of ammonia-fueled vessels. Ammonia is seen as a promising zero-carbon shipping fuel, but it is toxic and requires careful handling. Digital twins, virtual models that simulate real-world vessel behavior, can help engineers test safety scenarios and predict risks before ships are built or operated, supporting the maritime industry's decarbonization efforts.
- 19New Quantum Algorithm Targets Fluid-Flow BottleneckβNew Quantum Algorithm Targets Bottleneck in Fluid-Flow Modeling
Researchers have introduced a new quantum algorithm aimed at a key bottleneck in fluid-flow modeling, a computationally intensive problem in physics and engineering. The development suggests quantum computing could eventually speed up simulations of turbulence and fluid dynamics that strain classical supercomputers. Details on the team behind it and practical timelines remain limited.
- 20
The fourth instalment in a physics programming series is out, this time focusing on the physics update loop β the core step in game engines where forces, collisions and movement are advanced at a fixed rate. It continues a series that has been walking developers through the basics of simulating physics in their own code.
Repos
- Alex314618-create/JevRev An LLM + Jev workflow that changes EVERYTHING. Boost your vertebrate brain with a spine inside.
- dgreenheck/tidewater Coastal town built with Opus 5.5
- zhengkid/Dream-RSI The offical repo for "Dream-RSI: Recursive Self-Improvement through Evolving Worlds"