{"ok":true,"trend":{"id":764567,"platform":"news","region":"global","key":"my phone ran skyrim at 60 fps, and it wasn’t even streaming","title":"My phone ran Skyrim at 60 fps, and it wasn’t even streaming","url":"https://news.google.com/rss/articles/CBMipAFBVV95cUxOYXowOHQ3R2tNR0t6djRYckEzaWhTeUNkX0g0VXI0YkpNbnVVcEZCcF80QmVoT0JnNC0wNEEzbXU4aDV1VURuSU5Ec09vZ2p3ck5iTVlWYkRycEJObUhWZXhaMG1uVWRWU0pVeDVQZXY4cHIySVZ6T01nZG5qXzlWY184NmlJck1Sc3JTbVhBRTNlZ3MwRzVqWFlseWdSbTZ1TEtIWA?oc=5","first_seen":"2026-10-02T18:26:14.352147Z","last_seen":"2026-10-03T12:16:28.660383Z","last_rank":37,"peak_rank":37,"last_volume":null,"peak_volume":0,"seen_count":8,"score":0.8759375,"category_hint":"mobile","section":"technology","category":"mobile","summary":"PCWorld reports running The Elder Scrolls V: Skyrim natively on a smartphone at a smooth 60 frames per second, with no game streaming involved. The feat highlights how far mobile hardware has come, bringing full PC-era open-world gaming directly to handsets. It fuels ongoing discussion about phones increasingly rivaling dedicated gaming devices and what that means for handheld consoles and cloud gaming services.","why":"Mobile hardware now powerful enough to run a demanding PC game natively is a striking milestone for mobile gaming.","tone":"positive","entities":["Skyrim","PCWorld","Bethesda"],"summarized_at":"2026-10-03T12:50:51.039740Z","meta":{"via":"scan","lang":"en","term":"android","source":"pcworld.com","published":"Sat, 03 Oct 2026 07:01:55 GMT"},"nw":null,"promo":null,"kind":null,"importance":null,"hidden":false,"hide_reason":null,"judged_at":null,"title_en":"Phone runs Skyrim at 60 fps without streaming","section_name":"Technology","category_name":"Mobile","timeline":[{"captured_at":"2026-10-02T18:26:14.352147Z","rank":37,"volume":null},{"captured_at":"2026-10-02T19:48:14.424621Z","rank":37,"volume":null},{"captured_at":"2026-10-02T21:10:35.269176Z","rank":37,"volume":null},{"captured_at":"2026-10-03T06:46:30.320745Z","rank":37,"volume":null},{"captured_at":"2026-10-03T08:08:30.158833Z","rank":37,"volume":null},{"captured_at":"2026-10-03T09:30:54.315256Z","rank":37,"volume":null},{"captured_at":"2026-10-03T10:54:02.457893Z","rank":37,"volume":null},{"captured_at":"2026-10-03T12:16:28.660383Z","rank":37,"volume":null}],"posts":[{"platform":"news","url":"https://news.google.com/rss/articles/CBMipAFBVV95cUxOYXowOHQ3R2tNR0t6djRYckEzaWhTeUNkX0g0VXI0YkpNbnVVcEZCcF80QmVoT0JnNC0wNEEzbXU4aDV1VURuSU5Ec09vZ2p3ck5iTVlWYkRycEJObUhWZXhaMG1uVWRWU0pVeDVQZXY4cHIySVZ6T01nZG5qXzlWY184NmlJck1Sc3JTbVhBRTNlZ3MwRzVqWFlseWdSbTZ1TEtIWA?oc=5","author":"pcworld.com","title":"My phone ran Skyrim at 60 fps, and it wasn’t even streaming","snippet":null,"posted_at":"2026-10-02T17:31:55Z","likes":null}],"elsewhere":[],"window":"7d"}}