{"ok":true,"trend":{"id":721434,"platform":"mastodon","region":"global","key":"6周年を迎えた『プロセカ』は、なぜいま物語を完結させるのか? やりたいと思ったことをやれる状況のうちに、きちんと綺麗に終わらせる──完結をめぐる議論と区切りのあとの『プロセカ』を制作陣に聞く https:// news.denfaminic","title":"6周年を迎えた『プロセカ』は、なぜいま物語を完結させるのか？ やりたいと思ったことをやれる状況のうちに、きちんと綺麗に終わらせる──完結をめぐる議論と区切りのあとの『プロセカ』を制作陣に聞く https:// news.denfaminic","url":"https://rss-mstdn.studiofreesia.com/@denfaminicogamer/117370639489432040","first_seen":"2026-10-02T10:13:07.798623Z","last_seen":"2026-10-02T11:35:07.559515Z","last_rank":2,"peak_rank":2,"last_volume":2,"peak_volume":2,"seen_count":2,"score":0.6571875,"category_hint":"mobile","section":"technology","category":"mobile","summary":"The mobile rhythm game Project Sekai: Colorful Stage feat. Hatsune Miku, developed by Colorful Palette with SEGA and Crypton Future Media, is reaching its sixth anniversary by bringing its main story to a conclusion. In an interview, staff including producer Sasaki Wataru explained the decision: the team wanted to end the story cleanly while they were still able to do what they envisioned. Fans are debating the announcement and what comes after this turning point for the franchise.","why":"The surprise announcement of a story conclusion for a hugely popular six-year-old franchise has sparked fan discussion about its future direction.","tone":"mixed","entities":["Project Sekai","Colorful Palette","SEGA","Crypton Future Media","Hatsune Miku"],"summarized_at":"2026-10-02T10:13:26.939285Z","meta":{"tag":"android","via":"scan","kind":"status","lang":"ja","instance":"mastodon.social","tag_uses":210},"nw":null,"promo":null,"kind":null,"importance":null,"hidden":false,"hide_reason":null,"judged_at":null,"title_en":"Project Sekai marks sixth anniversary by concluding its main story","section_name":"Technology","category_name":"Mobile","timeline":[{"captured_at":"2026-10-02T10:13:07.798623Z","rank":2,"volume":2},{"captured_at":"2026-10-02T11:35:07.559515Z","rank":2,"volume":2}],"posts":[{"platform":"mastodon","url":"https://rss-mstdn.studiofreesia.com/@denfaminicogamer/117370639489432040","author":"denfaminicogamer@rss-mstdn.studiofreesia.com","title":null,"snippet":"6周年を迎えた『プロセカ』は、なぜいま物語を完結させるのか？ やりたいと思ったことをやれる状況のうちに、きちんと綺麗に終わらせる──完結をめぐる議論と区切りのあとの『プロセカ』を制作陣に聞く https:// news.denfaminicogamer.jp/inter view/2610023p # denfaminicogamer # 佐々木渉 # Android # 竹中プレジデント # Colorful_Palette # 小菅慎吾 # クリプトン_フューチャー_メディア # インタビュー # iOS # PR # セガ # 近藤裕一郎 #…","posted_at":"2026-10-02T09:37:10Z","likes":2}],"elsewhere":[],"window":"7d"}}