{"ok":true,"trend":{"id":645774,"platform":"news","region":"global","key":"video games are getting harder, sometimes impossible, to preserve, academics say","title":"Video games are getting harder, sometimes impossible, to preserve, academics say","url":"https://news.google.com/rss/articles/CBMiZkFVX3lxTE54cjBaQ1RwWlBUWFVqRFVZNVZCcXQyU1RsWUdBVm8xNGJoQkJZaVI2Ym5GQ0Y2a0M2OEFxS3JxaUkxUzBtejVSU0x0VTFzcEM5bkdjMTZpcmZZWkVwRHpnZW5aRi1UUQ?oc=5","first_seen":"2026-10-01T19:39:04.391866Z","last_seen":"2026-10-02T10:47:13.133111Z","last_rank":34,"peak_rank":3,"last_volume":null,"peak_volume":0,"seen_count":12,"score":0.56140625,"category_hint":"gaming","section":"culture","category":"gaming","summary":"Academics warn that video games are becoming increasingly difficult, and in some cases impossible, to preserve for future study and cultural memory. The problems cited in wider coverage of the issue include server-dependent online games, digital-only releases, DRM and copyright restrictions, which mean titles can vanish entirely when publishers shut down services. Researchers are calling for exemptions and better archiving infrastructure so gaming history is not lost.","why":"Growing industry reliance on always-online and digital-only distribution is raising fresh concerns about the loss of gaming history.","tone":"neutral","entities":["video game industry","academic researchers","The Reynolds Center for Business Journalism"],"summarized_at":"2026-10-02T13:44:37.342229Z","meta":{"via":"scan","lang":"en","term":"video game","source":"The Reynolds Center for Business Journalism","published":"Thu, 01 Oct 2026 15:00:00 GMT"},"nw":null,"promo":null,"kind":null,"importance":null,"hidden":false,"hide_reason":null,"judged_at":null,"title_en":"Video games are becoming harder, sometimes impossible, to preserve","section_name":"Culture","category_name":"Gaming","timeline":[{"captured_at":"2026-10-01T19:39:04.391866Z","rank":3,"volume":null},{"captured_at":"2026-10-01T21:01:36.586129Z","rank":3,"volume":null},{"captured_at":"2026-10-01T22:23:22.174503Z","rank":7,"volume":null},{"captured_at":"2026-10-01T23:45:22.463951Z","rank":7,"volume":null},{"captured_at":"2026-10-02T01:07:22.306332Z","rank":8,"volume":null},{"captured_at":"2026-10-02T02:32:51.210971Z","rank":8,"volume":null},{"captured_at":"2026-10-02T03:55:30.312929Z","rank":9,"volume":null},{"captured_at":"2026-10-02T05:17:50.062846Z","rank":13,"volume":null},{"captured_at":"2026-10-02T06:40:13.473006Z","rank":12,"volume":null},{"captured_at":"2026-10-02T08:02:35.066278Z","rank":17,"volume":null},{"captured_at":"2026-10-02T09:24:51.046492Z","rank":22,"volume":null},{"captured_at":"2026-10-02T10:47:13.133111Z","rank":34,"volume":null}],"posts":[{"platform":"news","url":"https://news.google.com/rss/articles/CBMiZkFVX3lxTE54cjBaQ1RwWlBUWFVqRFVZNVZCcXQyU1RsWUdBVm8xNGJoQkJZaVI2Ym5GQ0Y2a0M2OEFxS3JxaUkxUzBtejVSU0x0VTFzcEM5bkdjMTZpcmZZWkVwRHpnZW5aRi1UUQ?oc=5","author":"The Reynolds Center for Business Journalism","title":"Video games are getting harder, sometimes impossible, to preserve, academics say","snippet":null,"posted_at":"2026-10-01T15:00:00Z","likes":null}],"elsewhere":[],"window":"7d"}}