{"ok":true,"trend":{"id":487173,"platform":"hn","region":"global","key":"wavelets in 3d graphics","title":"Wavelets in 3D Graphics","url":"https://comonad.com/reader/1995/wavelets-in-3d-graphics/","first_seen":"2026-09-30T13:20:39.789921Z","last_seen":"2026-09-30T14:05:39.599843Z","last_rank":28,"peak_rank":28,"last_volume":11,"peak_volume":11,"seen_count":4,"score":0.56578125,"category_hint":null,"section":null,"category":null,"summary":"A 1995 article on wavelets in 3D graphics has resurfaced, drawing attention on a developer forum. The piece explores how wavelet transforms can compress and represent three-dimensional data such as surfaces and lighting, a technique relevant to rendering and geometry processing. Readers are revisiting the mathematical foundations and discussing how the ideas hold up in modern graphics pipelines.","why":"A decades-old technical article on wavelets in graphics circulated again on a developer forum, prompting renewed discussion.","tone":"neutral","entities":["comonad.com"],"summarized_at":"2026-09-30T13:22:26.940777Z","meta":{"lang":"en","link":"https://comonad.com/reader/1995/wavelets-in-3d-graphics/","hn_id":"49879767","comments":0},"nw":null,"promo":null,"kind":null,"importance":null,"hidden":false,"hide_reason":null,"judged_at":null,"title_en":"Wavelets in 3D Graphics","timeline":[{"captured_at":"2026-09-30T13:20:39.789921Z","rank":30,"volume":5},{"captured_at":"2026-09-30T13:35:39.675560Z","rank":30,"volume":5},{"captured_at":"2026-09-30T13:50:39.704759Z","rank":28,"volume":8},{"captured_at":"2026-09-30T14:05:39.599843Z","rank":28,"volume":11}],"posts":[{"platform":"hn","url":"https://news.ycombinator.com/item?id=49879767","author":"surprisetalk","title":"Wavelets in 3D Graphics","snippet":null,"posted_at":"2026-09-28T15:40:03Z","likes":11}],"elsewhere":[],"window":"7d"}}