{"ok":true,"trend":{"id":366953,"platform":"news","region":"global","key":"how control resonant’s art design and tech shaped its bosses, paranaturally-twisted manhattan and more","title":"How Control Resonant’s art design and tech shaped its bosses, paranaturally-twisted Manhattan and more","url":"https://news.google.com/rss/articles/CBMi2AFBVV95cUxNbF9OUThFMVE2NzhYcDkyNlRXaWcxSkRHcXI0NW1BMC1YZHNfOFcyY2xNQ2g5X3ZYR0IwZ0JtMlNCbTAwa3A2TE42eHpHQ3BkUEctbmg4anF0YklVZ25STVBGN0NEM3Y2QldudUNIdmFoMVE5bGlhcTVReF9GbzRRb3JYdEkwcktWYUVPLWhjT250cmQ4R0s0LTFfM0RTeUtYaElUb1AxSTV5WTI0bWxsRFRCQlVOUk5pckVYX1RVb1laNGs3SVptdVN0QVdpSVVIZlBiSUpIVzc?oc=5","first_seen":"2026-09-29T14:16:53.866231Z","last_seen":"2026-09-29T19:44:55.202379Z","last_rank":34,"peak_rank":5,"last_volume":null,"peak_volume":0,"seen_count":5,"score":25.43,"category_hint":"art","section":"culture","category":"art","summary":"Control Resonant, the upcoming follow-up to Remedy's supernatural action game Control, has received a detailed look at its art direction and technology. The studio explains how its design tools and visual choices shaped the game's paranaturally warped version of Manhattan and its boss encounters, drawing attention from fans ahead of release.","why":"New official details about a highly anticipated game sequel are circulating among players.","tone":"neutral","entities":["Remedy Entertainment","Control Resonant","Manhattan","PlayStation"],"summarized_at":"2026-09-29T20:19:12.443999Z","meta":{"via":"scan","lang":"en","term":"art","source":"PlayStation.Blog","published":"Tue, 29 Sep 2026 13:00:09 GMT"},"nw":null,"promo":null,"kind":null,"importance":null,"hidden":false,"hide_reason":null,"judged_at":null,"title_en":"Control Resonant art design shapes twisted Manhattan and bosses","section_name":"Culture","category_name":"Art","timeline":[{"captured_at":"2026-09-29T14:16:53.866231Z","rank":5,"volume":null},{"captured_at":"2026-09-29T15:38:55.726415Z","rank":6,"volume":null},{"captured_at":"2026-09-29T17:01:02.601834Z","rank":14,"volume":null},{"captured_at":"2026-09-29T18:22:56.018444Z","rank":21,"volume":null},{"captured_at":"2026-09-29T19:44:55.202379Z","rank":34,"volume":null}],"posts":[{"platform":"news","url":"https://news.google.com/rss/articles/CBMi2AFBVV95cUxNbF9OUThFMVE2NzhYcDkyNlRXaWcxSkRHcXI0NW1BMC1YZHNfOFcyY2xNQ2g5X3ZYR0IwZ0JtMlNCbTAwa3A2TE42eHpHQ3BkUEctbmg4anF0YklVZ25STVBGN0NEM3Y2QldudUNIdmFoMVE5bGlhcTVReF9GbzRRb3JYdEkwcktWYUVPLWhjT250cmQ4R0s0LTFfM0RTeUtYaElUb1AxSTV5WTI0bWxsRFRCQlVOUk5pckVYX1RVb1laNGs3SVptdVN0QVdpSVVIZlBiSUpIVzc?oc=5","author":"PlayStation.Blog","title":"How Control Resonant’s art design and tech shaped its bosses, paranaturally-twisted Manhattan and more","snippet":null,"posted_at":"2026-09-29T13:00:09Z","likes":null}],"elsewhere":[],"window":"7d"}}