{"ok":true,"trend":{"id":1361699,"platform":"mastodon","region":"global","key":"der perfekte one-shot für rollenspiel-cons ihr habt drei stunden, fünf menschen sitzen am tisch, zwei davon kennen das s","title":"Der perfekte One-Shot für Rollenspiel-Cons Ihr habt drei Stunden, fünf Menschen sitzen am Tisch, zwei davon kennen das S","url":"https://kritischerfehlschlag.de/2026/10/07/der-perfekte-one-shot-fur-rollenspiel-cons/","first_seen":"2026-10-07T12:56:48.490351Z","last_seen":"2026-10-07T17:05:08.450261Z","last_rank":12,"peak_rank":11,"last_volume":2,"peak_volume":2,"seen_count":2,"score":50.27,"category_hint":"home_garden","section":"life","category":"home_garden","summary":"A German role-playing blog outlines how to run a successful one-shot session at conventions: three hours, five players at the table, two of whom don't know the rules system, with only fifteen minutes until the game starts. It argues against overloaded adventures with twelve important NPCs and lengthy world history, favouring simple, fast-to-learn setups that work for mixed groups.","why":"Convention season prompts GMs to share practical advice for running pick-up games with unfamiliar players.","tone":"neutral","entities":["Kritischer Fehlschlag","role-playing conventions","tabletop role-playing games"],"summarized_at":"2026-10-07T12:58:00.483042Z","meta":{"tag":"diy","via":"scan","kind":"status","lang":"de","instance":"mastodon.social","tag_uses":76},"nw":null,"promo":null,"kind":null,"importance":null,"hidden":false,"hide_reason":null,"judged_at":null,"title_en":"The perfect one-shot for role-playing conventions","section_name":"Life","category_name":"Home & Garden","timeline":[{"captured_at":"2026-10-07T12:56:48.490351Z","rank":11,"volume":2},{"captured_at":"2026-10-07T17:05:08.450261Z","rank":12,"volume":2}],"posts":[{"platform":"mastodon","url":"https://kritischerfehlschlag.de/2026/10/07/der-perfekte-one-shot-fur-rollenspiel-cons/","author":"kritischerfehlschlag.de@kritischerfehlschlag.de","title":null,"snippet":"Der perfekte One-Shot für Rollenspiel-Cons Ihr habt drei Stunden, fünf Menschen sitzen am Tisch, zwei davon kennen das System nicht, und in einer Viertelstunde soll es losgehen. Der perfekte Moment, um ein Abenteuer mit zwölf wichtigen NSC, ausführlicher Weltgeschichte und…","posted_at":"2026-10-07T12:22:52Z","likes":2}],"elsewhere":[],"window":"7d"}}