{"ok":true,"trend":{"id":1236657,"platform":"mastodon","region":"global","key":"[1/2] this is one crazy impressive piece of work: /u/heinz2001 spent *ten years* researching, disassembling, and rewriti","title":"[1/2] this is one crazy impressive piece of work: /u/Heinz2001 spent *ten years* researching, disassembling, and rewriti","url":"https://mastodon.tomodori.net/@vga256/117393938232643510","first_seen":"2026-10-06T12:53:55.849915Z","last_seen":"2026-10-06T14:16:15.459683Z","last_rank":7,"peak_rank":7,"last_volume":46,"peak_volume":46,"seen_count":2,"score":0.511640625,"category_hint":"software","section":"technology","category":"software","summary":"A developer known as Heinz2001 has spent ten years researching, disassembling, and rewriting code from the classic RPG Ultima Underworld, correcting an unusual flaw in the game's 3D renderer. The work involved reverse-engineering dozens of lines of the game's bytecode and underlying assembly, with the corrected code now shared publicly. Commenters are praising the effort as an impressively dedicated piece of software preservation and modding work.","why":"The sheer scale and dedication of a decade-long reverse-engineering effort on a beloved classic game has drawn admiration online.","tone":"positive","entities":["Heinz2001","Ultima Underworld"],"summarized_at":"2026-10-06T12:55:44.890666Z","meta":{"tag":"programming","via":"scan","kind":"status","lang":"en","instance":"mastodon.social","tag_uses":252},"nw":null,"promo":null,"kind":null,"importance":null,"hidden":false,"hide_reason":null,"judged_at":null,"title_en":"Fan spends ten years fixing Ultima Underworld renderer flaw","section_name":"Technology","category_name":"Software","timeline":[{"captured_at":"2026-10-06T12:53:55.849915Z","rank":7,"volume":23},{"captured_at":"2026-10-06T14:16:15.459683Z","rank":7,"volume":46}],"posts":[{"platform":"mastodon","url":"https://mastodon.tomodori.net/@vga256/117393938232643510","author":"vga256@tomodori.net","title":null,"snippet":"[1/2] this is one crazy impressive piece of work: /u/Heinz2001 spent *ten years* researching, disassembling, and rewriting dozens of lines of Ultima Underworld's bytecode (and underlying assembly) in order to correct an extremely goofy flaw in UW's 3d renderer. the code and…","posted_at":"2026-10-06T12:22:20Z","likes":46}],"elsewhere":[],"window":"7d"}}