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WebGPU
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Matt Keeter has published a blog post describing how he tests WebGPU data layouts using Facet, a Rust library for reflection over data structures. The article walks through verifying that Rust struct layouts match what GPU code expects, a common source of subtle bugs in graphics programming. It is drawing attention from developers interested in WebGPU, Rust tooling, and safer GPU programming techniques.
- 2Rust to WGSL transpiler wgsl-rs hits beta release●Rust to WGSL transpiler `wgsl-rs` released https://renderling.xyz/articles/wgsl-rs-beta-release.html # RustLang # WebGPU
The beta release of wgsl-rs, a transpiler that converts Rust code into WGSL shading language for WebGPU, has been announced in an article on renderling.xyz. The tool lets developers write shaders in Rust and target WebGPU environments, and the news is circulating among Rust and graphics programming communities who see it as a step toward more ergonomic, type-safe shader development.
Repos
- maanHimself/OpenDLSS-NR A Vulkan reimplementation of NVIDIA's DLSS 5 Neural Rendering network, bit-exact against the original.
- dgreenheck/tidewater Coastal town built with Opus 5.5